cutearticles.com cutearticles.com
Search:    Main Page >> About Us >> Privacy of Info >> ToS >> Place Your Link >> Add Article   
Add Url
 

Science & Research

Investment & Finance

Property & Agents

Online Shopping

Recreation

Drink & Food

Medicine & Treatment

Self Help

Art & Culture

Sports & Adventure

Lifestyle & Fashion

Business & Services

Jobs & Careers

Indoor Games

Events & News

Garden & Home

Academics & Education

Hotels & Travel

Fitness & Health

Vehicles & Automotive

Policies & Law

Internet & Computers

Teens & Children

Society & Issues


 

Main Page » Internet & Computers » Video Gaming
 

The Sims Makes History

 
Author: Kadence Buchanan
 

A recent online survey of PC gamers has revealed that "The Sims" is one of the most popular and best-selling games of all time.

Electronic Arts, distributors of the game, announced that the virtual-life game created by Will Wright and Maxis, has sold over 7 million copies worldwide (2002) to dethrone Myst as the top-selling computer game of all time. If you combine The Sims with all its expansion versions, The Sims series will have accounted for more than 13 million sales worldwide.

The Sims was first released on February 4, 2000 and, since then, seven expansion packs and a sequel, The Sims 2, have been released.

The great appeal of the game is that, instead of meeting a set of objectives, players engage in a fully interactive environment and are encouraged to make choices about everyday living. It is up to the player to decide how he wants to spend his "virtual day," with the only real objective being how to organize his time and activities to help him reach his personal goals.

Like real people, Sims (which also refers to the virtual character in the game as well as the game itself) have a certain amount of free will, which means they can choose to ignore a player's commands and do something else that they think is more important, just like real people. For example, you may want to make them go to the supermarket or visit a friend, but if their energy level is too low, the Sim may just decide to sleep instead to build up his energy reserves.

The game calls for players to make decisions for their Sim characters about personal development (such as adding specific activities like exercise and reading to enhance creativity, and logic), personal hygiene (how often he must clean the house, do the dishes or take out the garbage), personal finances (what kind of job does he take on and how does he spend his income), eating, and sleeping.

Let's say the Sim does not have enough eat or sleep, or has not created a healthy environment, they could get sick and die. If the Sim does not have enough recreational activities, his fun level bar falls and he becomes depressed (but never to the point that he commits suicide).

Players also have control over how their Sim character relates with other characters. They can make their Sim a nasty person who insults, slaps or even attacks other Sims, which usually means they get insulted, slapped and attacked in return.

 
 
 

Related Articles

 
Cost-Effective Alternatives for Replacing and Refilling Your HP LaserJet Toner Cartridge
 
Exercise Good Judgment To Find The Best Free Stuff On The Internet
 
PHP On-The-Fly!
 
Hurricanes and Domain Name Registrations
 
How To Save Money And Be Smart When You Buy A Cell Phone
 
Avoiding Bad Web Hosts
 
Professional Web Site Hosting Services
 
My Blog Revenue Plan - Behind the Scenes of this Blog
 
Pay-Per-Click Search Engines: A Really Bad Investment
 
Promoting Affiliate Programs through Personal Recommendations
 
 
 
   Main Page >> Privacy of Info >> ToS
Copyright © 2008 www.cutearticles.com